~Alignments & Caves Guide~
~Alignments~
Ming-Ken - Life: The alignment of life, though, not necessarilly light. There are such spells that unleash the furies of nature along side the bounties of Awen. To be Ming-Ken is to love and cherish life, nature, and do so by defending it. The poets of Ming-Ken can rejuvenate life from the dead all around, in a five way ressurection known as "Ming-Ken's blessing". Warriors are given a weaker whirlwind, however, they only go down to 10% of their vitality. Generally, one is more adept in the healing arts as a Ming-Ken, rather than fighting.
Life and light: Ming-Ken is followed by those who cherish life in all forms and seek to protect it. Warriors who follow the way of Ming-Ken are given a weaker whirlwind which brings their vitality down to 10% of its base when the attack is executed. To become a follower of Ming-Ken go to the temple in Islets
30/84 Islets
Ohaeng - Balance: The alignment of balance, which is the alignment of both life and death. Ohaeng is the absolute center of the universe, where all twirls around its core, of all things and their opposites. To become Ohaeng is to be in tune with both nature and with the after-life, though not as powerful as one nor the other. Great thunders and hurricanes are summoned forth by the Mages, and Warriors receive the same whirlwind deal as they did with Ming-ken. Generally, one is over all more balanced in both fighting and healing. Not more powerful in one than the other. The Ohaeng alignment is followed by those who wish to find a greater sense of peace within, a great balance between Life and Death. Those who follow Ohaeng get the benefit of both Ming-Ken (altered Whirlwind) and of Kwi-Sin but the benefits from each are not as powerful as those of the true alignment. To become a follower of Ohaeng go to the temple in the Wilderness (78/184)
Kwi-Sin - After-life: The alignment of death and the spirit world, Kwi-Sin indulges into the depths of the energies of our ancestors and brings their power and blessings to us -- or their torment. The Kwi-Sin have powers to deny death or to open the door and push their doomed victims through the threshold to the pits of the underworld. Warriors here are superior in their whirlwind attacks, at the price however of being sent down normally to 10 vitality. This makes them more vulnerable, and more in tune with the death that they might meet alot sooner than they had expected. Generally, one's attack is alittle stronger to ensure their victim is sent to the spirit-world, however they are not so adept in the healing arts as we know the Ming-ken are. Death and darkness: Kwi-Sin is the alignment of those who have passed beyond. They are not necessarily evil and gain their Ki (energy) from those who have gone on before them, typically from their ancestors. Warriors who follow the Kwi-Sin alignment will have a superior whirlwind attack but there is a great price to pay for such power. Upon execution of the attack, the user is brought down to just 10 vitality and sits on the brink of death. The sacrifice for this is the great healing powers of the Ming-Ken as well as the ability that Ohaeng and Ming-Ken share to be more secure in regards to remaining alive after devastating attacks. To become a follower of Kwi-Sin go to the temple in the
*information courtesy of Axess Jaekto
Changing Alignment:
If you felt you chose the wrong alignment you can change it through this difficult process:
Prerequisites: Level 99
At least 20000 Vitality
At least 10000 Mana
Trigram Key-set
Steps:
1) Go to your guild master and clear your spell book (Forget ALL your spells).
2) Go to the
3) Journey to the second to last room, Sun Hearth. Here is a set of directions with coordinates between rooms:
Labryinth -->
Earth Stripes --> Sun Splash 0,13
Sun splash --> Elancia 0,19
Elancia -->
Cross Palace -->
Sun hearth --> Last Remorse 28,9
4) When you reach this room, say "Cleanse Curse". You will be confronted.
5) Reveal that you need help.
6) Your old Alignment will be removed and 10,000 vitality/5,000 mana will be taken from you (permanently).Change your Alignment in any of the Shrines and relearn your spells.

~Cave Experience Charts~
-------------------------- Non-Mythic Caves Wilderness Rat 6 (Wilderness 167/181 & other entrances) Buya Rabbit 9 (Buya 112/127) Green Squirrels 12 (Nagnang 134/155) Kugnae Snake 14 (Kugnae 199/69) Arctic Slush Ogres 20 (Arctic village 16/1) Iron Labyrinth 20 (Wilderness 55/169) Arctic Snow Ogres 35 (Arctic village 16/1) Buya Haunted House 36 (Buya 9/65) Kugnae Haunted House 36 (Kugnae 33/62) Buya HH Skeletons 49 (Buya 9/66) Kugnae HH Skeletons 49 (Kugnae 35/63) Arctic Sleet Ogres 50 (Arctic village 16/1) Vale Black Skeletons 50 (Vale 169/77) Grim Ogres 63 (Hamgyong Nam-Do 21/7) Deep Woods Mantis 63 ( Arctic Hail Ogres 65 (Arctic village 16/1) Wilderness Lobsters 70 (Wilderness 74/1) Vale Polar Bears 80 (Vale /113/160) Arctic Flurry Ogres 80 (Arctic village 16/1) Northern Ogres 84 ( Southern/Hill Ogres 91 (Hamgyong Nam-Do 10/24) Southern/Marsh Ogres 91 (Hamgyong Nam-Do 1/2) Ghost Mantis 91 ( Dark Mantis 91 ( Arctic Blizzard Ogres 95 (Arctic village 16/1) Arctic Avalance Ogres Il san (Arctic village 16/1) Arctic Avalance Ogres Ee san (Arctic village 16/1) Forever Tree 80k vita or 40k mana (19/91 Wilderness) Approximate Entry Requirements Anchorite 1 60k 30k 80k 40k Anchorite 2 274k 137k 306k 153k Anchorite 3 478k 239k 512k 256k Assassin 1 - - 32 16 Assassin 2 160 80 230 115 Assassin 3 340k 170k 405k 202.5k Bandit 1 193k 96.5k 198k 99k Bandit 2 340k 170k 405k 202k Bandit 3 520k 260k 650k 325k Dread 1 193k 96.5k 230k 115k Dread 2 405k 202k 478k 239k Dread 3 518k 259k 650k 325k Earth 1 230k 115k 306k 153k Earth 2 478k 239k 512k 256k Earth 3 518k 259k 650k 325k Grey hand 1 230k 115k 325k 162.5k Grey hand 2 446k 223k 478k 239k Grey hand 3 518k 259k 650k 325
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------------------------------- Mythic Caves Level 1 Caves Level 25 - Rabbit Level 32 - Monkey Level 39 - Dog Level 46 - Rooster Level 53 - Rat Level 60 - Horse Level 67 - Ox Level 74 - Pig Level 81 - Snake Level 88 - Sheep Level 95 - Tiger Level 99 - Dragon Level 2 Caves ((Not 99)) Level 70 - Rabbit2 Level 77 - Monkey2 Level 84 - Dog2 Level 91 - Rooster2 Level 98 - Rats2 Level 2-3 Caves 99+ Vita Mana 20k 10k - Rabbits3 30k 15k - Horse2 40k 20k - Monkey3 50k 25k - Ox2 60k 30k - Dog3 80k 40k - Pig2 100k 55k - Rooster3 110k 55k - Snake2 140k 70k - Rat3 140k 70k - Sheep2 Level 2-3 Caves Il San + 170k 85k - Tiger2 180k 90k - Horse3 200k 100k - Dragon2 220k 110k - Cow3 260k 130k - Pig3 300k 150k - Snake3 Level 3 Caves Ee San + 340k 170k - Sheep3 380k 190k - Tiger3 420k 210k - Dragon3
Hunter 1 39k 19.5k 60k 30k Hunter 2 193k 96.5k 230k 115k Hunter 3 340k 170k 446k 223k Magus 1 39k 19.5k Magus 2 160k 80k 193k 96.5k Magus 3 470k 235k 520k 260k Shadow 1 160k 80k 161k 80.5k Shadow 2 340k 170k 405k 202.5k Shadow 3 518k 259k 650k 325k Water 1 325k 162.5k 338k 169k Water 2 510k 255k 525k 262.2k Water 3 525k 262.5 650k 325k Wind 1 88k 44k 124k 62k Wind 2 310k 115k 325k 162.5k Wind 3 518k 259k 650k 325k |